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  1. USLuke Usherwood
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    <p>My current (spare-time) project: <a href="https://github.com/lukeu/TracInstant" rel="nofollow">TracInstant</a> </p> <p>If I could get to shake one person's hand: Doug Lea. For pushing the boundaries of concurrency yet making it accessible to all via object oriented code. I can't help but smile each time I look into <a href="http://www.jarvana.com/jarvana/view/backport-util-concurrent/backport-util-concurrent/2.0_01_pd/backport-util-concurrent-2.0_01_pd-sources.jar!/edu/emory/mathcs/backport/java/util/concurrent/ConcurrentSkipListMap.java?format=ok" rel="nofollow">ConcurrentSkipListMap</a>: absolute insanity and pure beauty, superimposed.</p> <p>If I still had time for myself, I'd probably be playing with physics simulations, or real-time dynamic-control &amp; autonomous flight with quadrotors. (Looking forward to time &amp; excuses to play around once my kids are a bit older!) </p> <p>Interested in numerical algorithms, user interfaces, parallel algorithms. Past interests in 3D graphics, machine vision &amp; I've <a href="http://bettyluke.net/Projects/01_04Power.htm" rel="nofollow">dabbled in Electronics</a>.</p> <p>I cut my first code on a ZX81, then Spectrum. Proudest early achievement was a crude 3D renderer on an Amstrad CPC 464, could fly around in wireframe &amp; then do a polygon-fill paint. (Oh, but the 3rd degree of rotation! Who would have guessed I needed a 4x4 matrix... I didn't even know about matrices.) My code was of course rubbish, but I've been striving to improve that ever since... :-) I'm not sure this process will ever end, as practices in the whole profession continue to evolve, which is nice to see &amp; be part of.</p>
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