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  1. USspierce7
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    1. CO@Alexey Ah, you are making a game. That's a completely different story. I highly recommend you take a look at another question I answered to someone with a similar problem. I'd recommend the same advice. http://stackoverflow.com/questions/17936574/compatibility-of-android-screens/17936893#17936893 , however in your case since your game is so text heavy it might not be best. I'll edit my answer to give you another route.
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    2. CONo, but I did plenty of searches, and normally something comes up under the issue tracker if there is something for that. It seems that before the selection event the code is recording, or taking note of the size of the list, and it's expecting it to be the same afterwards. I band-aid fixed it by using a timer that does the logic 100ms later.
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    3. CONick, the reason I want the updated object to return it is because I'm converting my app from jdo and that's the way my current app worka. Also, I believe there were other instances that I needed to be able to convert from a key to the original object. It would make my life a lot simpler if it were possible without having to do a call on each significant record of the key in order to reconstruct the object. Its early, but I believe I was having the same issue with asynchronous gets, which would be happening when I don't have access to the object that I put.
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