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  1. USSteve Tranby
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    <p><strong>Star Command Galaxies</strong> (<a href="http://store.steampowered.com/app/402160/Star_Command_Galaxies/" rel="nofollow noreferrer">Steam</a>)</p> <blockquote> <p>Focused my part-time help on this game mostly on low-level rendering with Unity. Mesh generation, chunking maps, packing textures, and other improvements to the projected pixel art rendering pipeline. </p> </blockquote> <p><strong>Star Command</strong> (<a href="https://itunes.apple.com/us/app/star-command/id632079234?mt=8" rel="nofollow noreferrer">iOS</a> / <a href="https://play.google.com/store/apps/details?id=com.starcommand.scgame&amp;hl=en" rel="nofollow noreferrer">Android</a>) </p> <blockquote> <p>As the sole programmer on a team with two artists (who came to me with the idea) I handled the development, managing the asset pipeline, and preparing the game for launch on the iOS, and later Google/Amazon, App Store(s).</p> </blockquote> <p><strong>Snooz Alarm</strong> (<a href="http://itunes.apple.com/us/app/alarm-clock-music-sleep-timer/id364942039?mt=8" rel="nofollow noreferrer">iOS</a>)</p> <blockquote> <p>My other released app I made mainly for myself, but others found a use for it. The claim to fame was allowing music alarm to occur after many hours keeping it running in the background.</p> </blockquote> <p><strong>Naval Fight</strong> (<a href="http://itunes.apple.com/us/app/naval-fight/id334183810?mt=8" rel="nofollow noreferrer">iPhone</a>)</p> <blockquote> <p>Wrote this game as my first real iPhone project to learn Objective-C, XCode, the SDK, and various APIs. </p> </blockquote>
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