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  1. USmibollma
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    <p><strong>Favorite Quotes:</strong></p> <ul> <li><p>This is what encapsulation is all about: exposing a solution to a problem without requiring the consumer to fully understand the problem domain.</p></li> <li><p>His response to being asked for estimates is twofold: first, he will learn to put in large contingencies, just in case one of those rabbit-holes crosses his path; second, he will look for the quick fix, the hack that just gets the job done. Damn technical debt, that’s for the next poor soul to deal with, I must meet my estimate. Good developers are used to doing necessary, but hard to justify work ‘under the radar’, they effectively lie to management about what they are really doing, but finely grained management makes it hard to steal the time in which to do it.</p></li> <li><p>Good code is easy to delete</p></li> <li><p>Repeat yourself to avoid creating dependencies</p></li> <li><p>It’s hard to build painless products in general. But it’s especially hard for programmers to build painless products because in order to become a programmer we all had to endure suffering consistently. This is the unfortunate reality: you have to eat lots of shit to become a software developer. So we have a higher tolerance to UX pain, and this affects the way we design products and interfaces.</p></li> <li><p>Becoming a professional software developer is accumulating a back-catalogue of regrets and mistakes. You learn nothing from success. It is not that you know what good code looks like, but the scars of bad code are fresh in your mind.</p></li> <li><p>The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.</p></li> </ul>
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