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  1. USnwosh
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    1. COI've been thinking about this for the last couple of days and I think I made some wrong conclusions and didn't really know what I'm talking about. Reading the posts here as well as additional research, it is evident that even if such a pure GPU Game is possible, it'll leave the CPU idling and put strain on the GPU that isn't designed for this. It does sound cool, but it's not very useful. What you suggested is more in line with current research: trying to code specific algorithms on GPU for better performance. I spend more time thinking about it. Thanks!
      singulars
    2. COI suppose you're right about GPUs still being restricted in a sense. But I've been going through all those papers on GPGPU and there is so much you could do with them, and yet many games seem to limit using GPU for rendering and possibly physics. This is probably because they'd rather have the GPU busy rendering over anything else, but it's still interesting to see how much you could do without the CPU, even if it doesn't give you optimal utilization.
      singulars
    3. COThanks for your answer. I first my question wrote something like: "I had is to program an entire game on the GPU" but I immediately thought of IO and storage, and added "(or as much as possible)". I'm thinking along the lines of what you said, having the CPU do as little as possible just to get the GPU running. I think it might be an interesting project for me to learn all about the GPU and how it can be optimized, and hopefully it'd produce an impressive demo to put on my CV~
      singulars
 

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