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  1. USuser151496
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    1. COthank you for this suggestion. i have tested this engine out and it is quite good! however, there is one thing that boggles me when using this engine and it's such a shame because it's good- that being: when i moved/resized the circles, they overlapped :( it is quite important for me for the circles not to overlap, as the main aspect of the experiment is an aesthetic experience. i have tried looking for some kind of variable/settings for a precise collision detection even when you move the circles but unfortunately found none:/ do you know how could you deal with this problem of the engine?
      singulars
    2. COthank you for your suggestion, the idea of the circle placement is very fine but the approach is more suitable for a static "set and leave as a picture" approach. the approach can't handle the need for the dynamic/smooth transition when resizing or moving the circles.
      singulars
    3. COI didn't expect to impress anyone with the idea :D i actually thought it's a "dumb" approach to use physics to fix my problems. I see your point that box2d is kind of an overkill for my problem, as i really want to deal just with circles and not rigid ones too. However, when i use only circles, the box2d calculations are quite fast, as i don't use any other complex polygons. I even managed to "kind of smoothly" resize the shapes by destroying and creating them very fast- BUT- here is where the framerate dropped massively and that's the problem i deal with now. [comment too long, tbc..]
      singulars
 

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