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  1. USCharles Clark
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    1. COjahroy: It appears GameObjects are the only things that can be tagged as "editor only", audio files don't have tags. Kay: I would love to see this happen! From the post jahroy pointed me to it should include my audio assets by default, even if unreferenced in the editor... :( I am however seeing references to my audio files inside of Data/resources.assets. Did they get packed into here and if so, why can't I load them? I'm loading with WWW. rutter: My directory structure is: - Assets/Resources/Audio/. It has oggs along with a couple subdirectories for additional oggs. None load.
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    2. COWhile this does appear to allow the audio file to be known by Unity, it is only allowing me to specify a single audio file. Will I have to write a script that has an array of audio files that I can drag and drop mine into? This seems like a design Unity wouldn't go for. I load the files via www as I was unable to get Resources.Load() to work with the audio files (but it does work with everything else I load). I'm unable to find this log file. It appears it should be in my appdata/temp/... folder, but it's empty. Where can I find this? Thanks for the tips!
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    3. CODo you mean you put print() in the header file, or PointerStru? You would need the entire class in the header file.
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