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    <p>The Android programmers in my office chose <a href="http://libgdx.badlogicgames.com/" rel="nofollow noreferrer">LibGDX</a> and <a href="http://www.andengine.org/" rel="nofollow noreferrer">AndEngine</a> over Cocos2D-X because of the lack of documentation.</p> <p>I use Cocos2D-iPhone however and do find it's useful, but I also have a lot of documentation for the iPhone version</p> <p>With regard to comments, other, cross platform options are</p> <ul> <li><p><a href="http://unity3d.com/" rel="nofollow noreferrer">Unity</a> is a 3D games engine. </p></li> <li><p><a href="http://www.anscamobile.com/corona/" rel="nofollow noreferrer">Corona</a> is a 2D games engine that uses Lua.</p></li> <li><p><strike>The <a href="http://www.particlecode.com/" rel="nofollow noreferrer">Particle SDK</a> is a slightly more general cross-platform solution with a background in games. </strike> </p></li> </ul> <blockquote> <p><sub> Today we announced that Particle Code has been acquired by Appcelerator, makers of the Titanium cross-platform framework. </sub></p> <p><sub>...</sub></p> <p><sub>As of January 1, 2012, [<em>Particle Code</em>] will no longer officially support the [<em>Particle SDK</em>] platform. </sub></p> </blockquote> <p><a href="http://www.particlecode.com/developers/welcome/" rel="nofollow noreferrer"><sup>Source</sup></a></p> <ul> <li>The <a href="http://www.madewithmarmalade.com/" rel="nofollow noreferrer">Airplay SDK</a> is a C++ framework that lets you develop in either Visual Studio or Xcode.</li> </ul> <p><a href="https://stackoverflow.com/questions/6171128/ios-android-cross-platform-development"><sup>Source</sup></a></p>
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