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    <p>Following code solve your problem and it may take less time on Yuv Format data because YuvImage class is provided with Android-SDK.</p> <p>You can try this,</p> <pre><code>ByteArrayOutputStream out = new ByteArrayOutputStream(); YuvImage yuvImage = new YuvImage(data, ImageFormat.NV21, width, height, null); yuvImage.compressToJpeg(new Rect(0, 0, width, height), 50, out); byte[] imageBytes = out.toByteArray(); Bitmap image = BitmapFactory.decodeByteArray(imageBytes, 0, imageBytes.length); iv.setImageBitmap(image); </code></pre> <p>or</p> <pre><code>void yourFunction(byte[] data, int mWidth, int mHeight) { int[] mIntArray = new int[mWidth*mHeight]; // Decode Yuv data to integer array decodeYUV420SP(mIntArray, data, mWidth, mHeight); //Initialize the bitmap, with the replaced color Bitmap bmp = Bitmap.createBitmap(mIntArray, mWidth, mHeight, Bitmap.Config.ARGB_8888); // Draw the bitmap with the replaced color iv.setImageBitmap(bmp); } static public void decodeYUV420SP(int[] rgba, byte[] yuv420sp, int width, int height) { final int frameSize = width * height; for (int j = 0, yp = 0; j &lt; height; j++) { int uvp = frameSize + (j &gt;&gt; 1) * width, u = 0, v = 0; for (int i = 0; i &lt; width; i++, yp++) { int y = (0xff &amp; ((int) yuv420sp[yp])) - 16; if (y &lt; 0) y = 0; if ((i &amp; 1) == 0) { v = (0xff &amp; yuv420sp[uvp++]) - 128; u = (0xff &amp; yuv420sp[uvp++]) - 128; } int y1192 = 1192 * y; int r = (y1192 + 1634 * v); int g = (y1192 - 833 * v - 400 * u); int b = (y1192 + 2066 * u); if (r &lt; 0) r = 0; else if (r &gt; 262143) r = 262143; if (g &lt; 0) g = 0; else if (g &gt; 262143) g = 262143; if (b &lt; 0) b = 0; else if (b &gt; 262143) b = 262143; // rgb[yp] = 0xff000000 | ((r &lt;&lt; 6) &amp; 0xff0000) | ((g &gt;&gt; 2) &amp; // 0xff00) | ((b &gt;&gt; 10) &amp; 0xff); // rgba, divide 2^10 ( &gt;&gt; 10) rgba[yp] = ((r &lt;&lt; 14) &amp; 0xff000000) | ((g &lt;&lt; 6) &amp; 0xff0000) | ((b &gt;&gt; 2) | 0xff00); } } } </code></pre>
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