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    <p>Note, that on Android, C++ is not fully supported. It's more about pure C.</p> <p>Programming in C on android is basically reserved for games. If you don't want to make your UI in OpenGL, forget it and just write it in Java. You'll need a small Java wrapper anyway.</p> <p>The same applies for iOS - if you use only OpenGL, you can write everything in C and use obj-c only as a small application wrapper.</p> <p>From that you can see this is reserved mainly for games. There are tools available (e.g. <a href="http://www.madewithmarmalade.com/" rel="nofollow">http://www.madewithmarmalade.com/</a>) which can help you develop openGL games easily)</p> <p>The main differences between the platforms arise from the different UI frameworks. There are tools that try to help you overcome the differences - most of them are based on HTML 5 and they are using CSS to simulate the native UI. Usually you have to sacrifice a lot of user experience.</p> <p>You have to understand that if you want your application to look perfect on different platforms, you have to write the UI separately and natively for each platform. Even UI design must be different. iPhone and iPad need lots of cool animations, they must be perfect for portrait &amp; landscape mode (including the rotating animation), using navigation bar, toolbar, split view... Android users expect something else - a different (menu) toolbar, you need to port it to a lot of different screen resolutions and the user experience will be different.</p> <p>I would recommend to start with native iOS and if the app is profitable (if this is the reason for your app), develop it for other platforms. iOS app always generate most money.</p>
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