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    <p>This is an old question with a lot of good answers already, but I thought I'd just add a little bit of personal experience for the sake of people who end up here in the future through a search like I did.</p> <p>If your project does not need to gain an audience as quickly as possible in order to succeed (like a webapp) if it's more of an internal project or product to be sold for a fixed client, or type of client, then I believe your best bet is to go the 37signals way: give your users the <em>absolute minimum</em> they need in order to accomplish the most basic tasks of the most basic cycle of work at first, then listen to what they say it's objectively <strong>missing</strong> in order for them to do their work properly. Not what they <em>want</em> or <em>would like</em> it to have, but what they really <strong>need</strong>. And the only way you know for sure what you really need is when you don't have it. </p> <p>I worked as the designer in the development team of an intranet-based "heart-of-the-company" app that followed that strategy, and the results were wonderful. First week: everyone was pissed. When it was over, 90%+ of approval, and the app was still simple and beautiful. And most of the people who were not entirely satisfied seemed to understand why it couldn't be like they wanted, and the main request of nearly everyone was to, whatever we did, keep the app simple.</p> <p>Again, if you're working on a product or website that needs to <em>attract</em> people first, that might not be feasible or delay things a lot. But if you have some control or leeway over the userbase, I'd definitely recommend this approach.</p>
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