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    <p>After trying myself NinevehGL and ISGL3D by doing a small demo for my needs I can say the following:</p> <p>-<strong>NinevehGL 0.9.2:</strong> It's an easy to use framework. It's great but it lacks of many features yet. However, when more features gets added, it will be a great framework. I'm sure! The API is fully documented and you can install documentation directly on XCode.</p> <p>-<strong>ISGL3D 1.2.3:</strong> It's more difficult to use. It has a lot of features. However, it has bugs which are not being solved. The reason for that is main developer don't have time to mantain code. Other developers has shown interest in continuing his work and have moved code to Github. But activity there is very low. What is active is isgl3d google group. The API is very well documented on framework's web.</p> <p>So now I will try Unity like @ade suggested me...</p> <p>EDIT:</p> <p>-<strong>Unity:</strong> It's really a great framework. I have already done a demo and I like it over the rest. It is my choice now because 3D file importing system is very great and you can export your work to multiple platforms. If you like JavaScript you will like it. What is important is that if you have doubts or errors in your code, there is a lot of material online to help you in Unity answers ( <a href="http://answers.unity3d.com/" rel="nofollow">http://answers.unity3d.com/</a> ). Finally, to get started check out this URL: <a href="http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html" rel="nofollow">http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html</a></p>
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