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    <p>of course you can try to use something like MonoTouch (http://xamarin.com/monotouch)/MonoDroid (http://xamarin.com/monoforandroid), etc. to create more or less similar application using C# for example. But IMHO you should develop all version separately. Because all platforms are really differ from each other.</p> <p><strong>Update</strong>: Nevertheless my answer is accepted I think it will be better to extend it a bit to make it even more clear.<br> I think that idea in creating "one" application for all menthioned platforms is bad for <strong>next reasons</strong>: </p> <ol> <li><p>I've tried ModoDroid one day and I noticed that to run your application you have to install Mono run-time on users phone to run it. It adds if I remember correctly near 90mb of Mono stuff which is definitely not what user wants to when they download your 1mb appilcation.</p></li> <li><p>All menthioned platform obviously has their own OS which are relly different from each other which could possibly lead to different issues, possibilities and nuances with implementation. </p></li> <li><p>Each of menthioned platform has its own User Design Guidelines. So it will be strange/uncomfortable for the users to see on thier devices something they are not want to used to see. </p></li> <li>And of course creating specific application for specific platform will give you an option to emphasise strength of specific platform. Like live tiles on WP7 or widgets/cross application communication and direct SD card access on Android, etc.</li> </ol>
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