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    <p>Consider using <a href="http://www.andengine.org/" rel="nofollow noreferrer">AndEngine</a>. From a short look at libgdx, they seem similiar (Although AndEngine is 2D only). However, AndEngine has everything you need for a 2D game. The only thing it lacks is documentation, but it is open source - if you don't get something, take a look at the <a href="http://code.google.com/p/andengine/" rel="nofollow noreferrer">code</a>.</p> <p>There is an active forum <a href="http://www.andengine.org/forums/" rel="nofollow noreferrer">here</a>, and there is also a <a href="https://stackoverflow.com/tags/andengine/info">SO tag</a> for AndEngine, so you can ask questions here too.</p> <p>It also has many extensions for useful add-ons, like the physics engine <a href="http://box2d.org/" rel="nofollow noreferrer">Box2D</a> which is a 2D cross platform physics engine used for many well known games (For example, Angry Birds uses it). It also supports TMX tiled maps, with a pretty easy interface (Actually that's the game I'm developing now, it's really easy to use the AndEngine TMX utillities).</p> <p>So.. before you pick one of cocos2d or libgdx, take a look at AndEngine :)</p> <p>@Greg That's not true... </p> <blockquote> <p>It is easy to learn and good documented engine</p> </blockquote> <p>There is almost no javadoc at <em>all</em>. But the forums are full with tutorials, and so is the web.</p> <p><strong>EDIT:</strong> From your comment at Greg's answer, if you are looking for easy developing, AndEngine is a good choice. From taking a look at that's cocos2d tutorial code, it seems much more complicated and less intuitive than AndEngine's code.</p>
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