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    <p>I've developed on numerous multi-platform C++ apps (the largest being 1.5M lines of code and running on 7 platforms -- AIX, HP-UX PA-RISC, HP-UX Itanium, Solaris, Linux, Windows, OS X). You actually have two entirely different issues in your post.</p> <ol> <li><p>Instability. Your code is not stable. Fix it. </p> <ul> <li>Use unit tests to find logic problems before they kill you.</li> <li>Use debuggers to find out what's causing the crashes if it's not obvious. </li> <li>Use boost and similar libraries. In particular, the pointer types will help you avoid memory leaks.</li> </ul></li> <li><p>Cross-platform coding.</p> <ul> <li>Again, use libraries that are designed for this when possible. Particularly for any GUI bits.</li> <li>Use standards (e.g. ANSI vs gcc/MSVC, POSIX threads vs Unix-specific thread models, etc) as much as possible, even if it requires a bit more work. Minimizing your platform specific code means less overall work, and fewer APIs to learn.</li> <li>Isolate, isolate, isolate. Avoid in-line #ifdefs for different platforms as much as possible. Instead, stick platform specific code into its own header/source/class and use your build system and #includes to get the right code. This helps keep the code clean and readable.</li> <li>Use the C99 integer types if at all possible instead of "long", "int", "short", etc -- otherwise it will bite you when you move from a 32-bit platform to a 64-bit one and longs suddenly change from 4 bytes to 8 bytes. And if that's ever written to the network/disk/etc then you'll run into incompatibility between platforms.</li> </ul></li> </ol> <p>Personally, I'd stabilize the code first (without adding any more features) and then deal with the cross-platform issues, but that's up to you. Note that Visual Studio has an excellent debugger (the code base mentioned above was ported to Windows just for that reason).</p>
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