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    <p>I am not sure it is possible at all. There are some libraries and scripts that attempt to accomplish at least part of this, and they should work for other keys. Whether they work for the Windows key or not I can't tell you:</p> <ul> <li><a href="http://binarykitten.me.uk/keyzDemo/" rel="nofollow">http://binarykitten.me.uk/keyzDemo/</a></li> <li><a href="http://code.google.com/p/js-hotkeys/wiki/about" rel="nofollow">http://code.google.com/p/js-hotkeys/wiki/about</a></li> <li><a href="http://www.arraystudio.com/as-workshop/disable-ctrl-n-and-other-ctrl-key-combinations-in-javascript.html" rel="nofollow">http://www.arraystudio.com/as-workshop/disable-ctrl-n-and-other-ctrl-key-combinations-in-javascript.html</a></li> <li><a href="http://www.arraystudio.com/as-workshop/disable-form-submit-on-enter-keypress.html#8" rel="nofollow">http://www.arraystudio.com/as-workshop/disable-form-submit-on-enter-keypress.html#8</a> (see the comments for the script)</li> <li><a href="http://ubuntuforums.org/archive/index.php/t-959947.html" rel="nofollow">http://ubuntuforums.org/archive/index.php/t-959947.html</a></li> </ul> <h3>Workarounds</h3> <ul> <li>Place the keys you intend the user to use in your game elsewhere. E.g. <code>JKLI</code> for movement and <code>AS</code> for actions.</li> <li>Show them a picture of a screwdriver, and tell them to remove their Windows key</li> <li>Google seems to be <a href="http://www.neowin.net/news/googles-chrome-browser-to-add-gamepad-support" rel="nofollow">introducing gamepad support to the Chrome browser</a></li> </ul>
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