Note that there are some explanatory texts on larger screens.

plurals
  1. PO
    primarykey
    data
    text
    <p>Try this code:</p> <pre><code>//here comes your for loop... double minMapHeight = 10; //choose some value that fit your needs double minMapWidth = 10; //the same as above BOOL needChange = NO; double x = MKMapRectGetMinX(zoomRect); double y = MKMapRectGetMinY(zoomRect); double w = MKMapRectGetWidth(zoomRect); double h = MKMapRectGetHeight(zoomRect); //here was an error!! if(MKMapRectGetHeight(zoomRect) &lt; minMapHeight){ x -= minMapWidth/2; w += minMapWidth/2; needChange = YES; } if(MKMapRectGetWidth(zoomRect) &lt; minMapWidth){ y -= minMapHeight/2; h += minMapHeight/2; needChange = YES; } if(needChange){ zoomRect = MKMapRectMake(x, y, w, h); } [mapView setVisibleMapRect:zoomRect animated:YES]; </code></pre> <h2>EDITED -></h2> <pre><code>double minMapHeight = 250; //choose some value that fit your needs double minMapWidth = 250; //the same as above BOOL needChange = NO; double x = MKMapRectGetMinX(zoomRect); double y = MKMapRectGetMinY(zoomRect); double w = MKMapRectGetWidth(zoomRect); double h = MKMapRectGetHeight(zoomRect); double centerX = MKMapRectGetMidX(zoomRect); double centerY = MKMapRectGetMidY(zoomRect); if(MKMapRectGetHeight(zoomRect) &lt; minMapHeight){ //x -= minMapWidth/2; //w += minMapWidth/2; x = centerX - w/2; needChange = YES; } if(MKMapRectGetWidth(zoomRect) &lt; minMapWidth){ //y -= minMapHeight/2; //h += minMapHeight/2; y = centerY - h/2; needChange = YES; } if(needChange){ zoomRect = MKMapRectMake(x, y, w, h); } [mapView setVisibleMapRect:zoomRect animated:YES]; </code></pre>
    singulars
    1. This table or related slice is empty.
    plurals
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload