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    <p>There are to many options ... If you are really new to this take a look at this site and get some good examples from children that try to make games <a href="http://www.pp4s.co.uk/">Pascal programming for schools </a>...</p> <p>If you are one level up here some library's that give you the a great start for small and big games... this is for new and very advance pascal programming...</p> <ol> <li><a href="http://glscene.sourceforge.net/wikka/HomePage">GLScene</a> just get the svn version... (Windows,MacOsX,Linux and hear for android and iphone ;) ) -- 2D,3D,isometric........</li> <li><a href="http://www.casteng.com/">CastII</a> Great engine (Windows,MacOsX,Linux) -- Mostly 3D....</li> <li><a href="http://www.afterwarp.net/">Asphyre Sphinx 2</a> One of my favorite i allready start a big big game with that library... NOW (Windows32-64,MacOsX,Linux,and IOS) with DelphiXE2</li> <li><a href="http://zengl.org/">ZenGL</a> Fantastic and quite easy to use (Windows,Linux,MacOsX and i hear android too) --Mostly 2D but i hear 3D is in way out...</li> <li><a href="http://castle-engine.sourceforge.net/">Castle</a> Great library for me not to easy... (Windows,Linux,MacOsX) compine great with freepascal and lazarus...</li> <li><a href="http://sourceforge.net/projects/andorra/">Andorra 2d</a> This is going to be the best but suddenly stops ... 2d programming at its best...</li> </ol> <p>there are many other libraries and i here a few of them come out before the new year...</p> <p>But if you go deeper you can try the hard way... the headers so ...</p> <p>for opengl use the header from here <a href="http://www.delphigl.com/">delphigl</a> for SDL use the Jedi-SDL header (great by the way)... for directX use the <a href="http://www.clootie.ru/">clootie</a> and good luck...</p> <p>But the most important thing in the game programming is the paper... Every think write in the paper is the most value object in object programming...</p> <p>Hope that helps...</p>
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