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    <p>Your question is a bit short of information on what you want to accomplish, but I guess you have a Bitmap and want to scale that to a new size and that the scaling should be done as "centerCrop" works for ImageViews.</p> <p>From <a href="http://developer.android.com/reference/android/widget/ImageView.ScaleType.html%20about%20centerCrop%3a">Docs</a></p> <blockquote> <p>Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).</p> </blockquote> <p>As far as I know, there is no one-liner to do this (please correct me, if I'm wrong), but you could write your own method to do it. The following method calculates how to scale the original bitmap to the new size and draw it centered in the resulting Bitmap.</p> <p>Hope it helps!</p> <pre><code>public Bitmap scaleCenterCrop(Bitmap source, int newHeight, int newWidth) { int sourceWidth = source.getWidth(); int sourceHeight = source.getHeight(); // Compute the scaling factors to fit the new height and width, respectively. // To cover the final image, the final scaling will be the bigger // of these two. float xScale = (float) newWidth / sourceWidth; float yScale = (float) newHeight / sourceHeight; float scale = Math.max(xScale, yScale); // Now get the size of the source bitmap when scaled float scaledWidth = scale * sourceWidth; float scaledHeight = scale * sourceHeight; // Let's find out the upper left coordinates if the scaled bitmap // should be centered in the new size give by the parameters float left = (newWidth - scaledWidth) / 2; float top = (newHeight - scaledHeight) / 2; // The target rectangle for the new, scaled version of the source bitmap will now // be RectF targetRect = new RectF(left, top, left + scaledWidth, top + scaledHeight); // Finally, we create a new bitmap of the specified size and draw our new, // scaled bitmap onto it. Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, source.getConfig()); Canvas canvas = new Canvas(dest); canvas.drawBitmap(source, null, targetRect, null); return dest; } </code></pre>
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