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    1. COYes, I think I would do the following steps: 1) Repackage the SWF into a .app using "adt -target bundle" 2) codesign the .app file 3) productbuild the .app file 4) Upload the app. It's just pretty tedious and if I mess up on any of these steps, it takes time to figure out where I went wrong. So, if anyone already knows how, that would be helpful!
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    2. CO@William Umm, that is how. The only thing I have had no issue double signing the file once with my AIR code signing cert, and the app with the apple developer profile cert as the document I linked to explains. The only ambiguous thing is if you can use the Apple issued cert for both steps. I've never tried because I've had to code sign the app and an AIR package. These steps are not very time consuming, I often work with 1GB+ AIR packages and this takes just a few minutes. If you are using more normal size files the time should be nominal.
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    3. COI posted an example on how to use ADT on Andrew Trice's blog: http://www.tricedesigns.com/2011/08/10/air-3-0-captive-runtime/ . Figuring this out was pretty challenging. I did manage to package the app to upload to the Mac App Store, but Application Loader returns: _Invalid Signature -- the nested app bundle ${bundleName} [MyApp.app/Contents/Frameworks/Adobe AIR.framework] is not signed, the signature is invalid, or it is not signed with an Apple submission certificate..._ I think this is because I signed the .AIRI file with a self-signed certificate.
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