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    <blockquote> <p>Does OpenGL ES not have glu? </p> </blockquote> <p>No, it doesn't. Look at this: <a href="http://newcod.uberfinity.com/research/glincludes" rel="noreferrer">Platform OpenGL Includes collection</a>. Under Android there are only the following headers:</p> <p>OpenGL ES 1.1:</p> <pre><code>#include &lt;GLES/gl.h&gt; #include &lt;GLES/glext.h&gt; </code></pre> <p>OpenGL ES 2.0:</p> <pre><code>#include &lt;GLES2/gl2.h&gt; #include &lt;GLES2/gl2ext.h&gt; </code></pre> <hr> <blockquote> <p>Is there a port I can use? </p> </blockquote> <p>Yes, there is a partial port of GLU for Android - <a href="http://code.google.com/p/glues/" rel="noreferrer">GLU ES</a> (it supports <code>gluErrorString</code>, <code>gluPerspective</code> and numerous other functions):</p> <blockquote> <p><strong>GLU 1.3 partitial port (libutil and libtess components only) for OpenGL ES 1.x (CM - Common profile) and above.</strong> </p> <p>This port supports: </p> <ul> <li>Quadrics: gluNewQuadric(), gluDeleteQuadric(), gluQuadricCallback(), gluQuadricNormals(), gluQuadricTexture(), gluQuadricOrientation(), gluQuadricDrawStyle(), gluCylinder(), gluDisk(), gluPartialDisk(), gluSphere(). </li> <li>Registry: gluGetString(), gluCheckExtension(), <strong>gluErrorString()</strong>. </li> <li>Projection matrix manipulation: gluOrtho2D(), gluPerspective(), gluLookAt(), gluProject(), gluUnProject(), gluUnProject4(), gluPickMatrix(). 2D Mipmaps: gluScaleImage(), gluBuild2DMipmapLevels(), gluBuild2DMipmaps(). </li> <li>Tesselation: gluBeginPolygon(), gluDeleteTess(), gluEndPolygon(), gluGetTessProperty(), gluNewTess(), gluNextContour(), gluTessBeginContour(), gluTessBeginPolygon(), gluTessCallback(), gluTessEndContour(), gluTessEndPolygon(), gluTessNormal(), gluTessProperty(), gluTessVertex().</li> </ul> </blockquote>
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