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  1. POHow to deallocate a CCLayer
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    <p>I am making a box2d app for the iphone using cocos2d. I am trying to switch my CCLayer going from my HelloWorldLayer to my HomeScene and I get an error "Thread 1: Program received signal: "EXC_BAD_ACCESS"." It gives me that error when I try to call [super dealloc] in my dealloc method for my HelloWorldLayer. Please Help. Here is my .h and .mm</p> <pre><code>@interface HelloWorldLayer : CCLayer { b2World *world; Cannon *cannon1; Cannon *cannon2; Cannonball *cannonball1; Cannonball *cannonball2; float theMass; float theMass2; CCSprite *sunBack; b2Vec2 cannon1Pos; b2Vec2 cannon2Pos; CCMenuItemSprite *pauseBut; CCMenuItemSprite *playBut; CCMenu *pauseMenu; } @property(nonatomic)b2Vec2 cannon1Pos; @property(nonatomic)b2Vec2 cannon2Pos; @property(nonatomic, retain)CCSprite *sunBack; @property(nonatomic, retain)Cannon *cannon1; @property(nonatomic, retain)Cannon *cannon2; @property(nonatomic, retain)Cannonball *cannonball1; @property(nonatomic, retain)Cannonball *cannonball2; @property(nonatomic, retain)CCMenu *pauseMenu; // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; +(HelloWorldLayer *) sharedLayer; -(void)createMonkeys; -(void)restartGame; -(void)playGame; -(void)pauseGame; -(CCSpriteBatchNode*)getSpriteBatch; -(void)goToHome; @end </code></pre> <p>Here is my .mm where I deallocate</p> <pre><code>// on "dealloc" you need to release all your retained objects - (void) dealloc { // in case you have something to dealloc, do it in this method delete world; world = NULL; [[CCSpriteFrameCache sharedSpriteFrameCache] removeUnusedSpriteFrames]; [cannon1 removeFromParentAndCleanup:YES]; [cannon2 removeFromParentAndCleanup:YES]; [cannonball1 removeFromParentAndCleanup:YES]; [cannonball2 removeFromParentAndCleanup:YES]; // don't forget to call "super dealloc" [super dealloc]; } </code></pre>
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