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    <p>When building wxWidgets, it dynamically creates a setup.h file for each build configuration that is built. The generated setup.h files are stored in folders below the lib folder, for instance (Visual Studio on Windows):</p> <pre><code>c:\wxWidgets-2.9.2\lib\vc_lib\mswu </code></pre> <p>To successfully build a project based on wxWidgets, each build configuration in the project must be set up with its own Additional Include Directory that points to the corresponding wxWidgets build folder under lib, such as the one listed above.</p> <p>In addition, an Additional Include Directory that is common for all build configurations in the project must be set to point to wxWidget's main include folder. This folder is typically set up in a user property sheet that can be used in any project. E.g.:</p> <pre><code>c:\wxWidgets-2.9.2\include </code></pre> <p>For linking, an Additional Library Directory common for all build configurations is set up to point to the wxWidgets lib folder. E.g.:</p> <pre><code>c:\wxWidgets-2.9.2\lib\vc_lib </code></pre> <p>And then, specific to each build configuration, Additional Dependency entries are set up to include libraries of the corresponding wxWidgets libraries. E.g., for a Unicode, Debug build (u = Unicode, d = Debug):</p> <pre><code>wxbase29ud.lib </code></pre> <p>Then, to use wxWidgets in your project, start out by including the generated setup.h file:</p> <pre><code>#include "wx/setup.h" </code></pre> <p>And then include headers for specific wxWidgets functionality. E.g.:</p> <pre><code>#include &lt;wx/slider.h&gt; #include &lt;wx/image.h&gt; #include &lt;wx/control.h&gt; </code></pre>
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