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  1. POactivating a class in as3
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    <p>OK, </p> <p>so i have a class called "turret" in a tower defense game and another class called "turret2" what i want is so that when you press the "1" key and click on the stage a turret is placed and when you click the "2" key turret 2 is placed can someone help me with this ?( or maybe point me towards another tutorial for a tower defense game)</p> <p>this is another class called "Emptyblock" (Place that i put the turrets) the system didnt find any errors so...</p> <pre><code>package { //importing required classes for this to work import flash.display.MovieClip; import flash.events.*; public class EmptyBlock extends MovieClip {//defining the class as EmptyBlock private var _root:MovieClip;//creating a _root variable to access root easily private var turretone:uint=49; public function EmptyBlock() {//this function will always run once EmptyBlock is called this.addEventListener(Event.ADDED, beginClass);//create a function that will run once this.addEventListener(Event.ENTER_FRAME, eFrameEvents);//create a enterFrame function } private function beginClass(e:Event):void { _root=MovieClip(root);//setting the _root as the root level this.buttonMode=true;//make this act like a button this.addEventListener(MouseEvent.MOUSE_OVER, thisMouseOver);//adding function for mouseOver this.addEventListener(MouseEvent.MOUSE_OUT, thisMouseOut);//adding function for mouseOut this.removeEventListener(KeyboardEvent.KEY_DOWN, turret1); } private function eFrameEvents(e:Event):void { if (_root.gameOver) {//remove this and listeners if game is over this.removeEventListener(Event.ENTER_FRAME, eFrameEvents); this.removeEventListener(MouseEvent.MOUSE_OVER, thisMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, thisMouseOut); this.removeEventListener(KeyboardEvent.KEY_DOWN, turret1); MovieClip(this.parent).removeChild(this); } } private function thisMouseOver(e:MouseEvent):void { //changing the background so the user know's it's clickable this.graphics.beginFill(0x009900); this.graphics.drawRect(0,0,25,25); this.graphics.endFill(); } private function thisMouseOut(e:MouseEvent):void { //changing the background back this.graphics.beginFill(0x333333); this.graphics.drawRect(0,0,25,25); this.graphics.endFill(); } function turret1(e:KeyboardEvent) { if (e.keyCode==turretone) { _root.makeTurret(this.x,this.y);//make the turret //remove all the listeners so it can't be clicked on again this.buttonMode=false; this.graphics.beginFill(0x333333); this.graphics.drawRect(0,0,25,25); this.graphics.endFill(); this.removeEventListener(MouseEvent.MOUSE_OVER, thisMouseOver); this.removeEventListener(MouseEvent.MOUSE_OUT, thisMouseOut); this.removeEventListener(KeyboardEvent.KEY_DOWN, turret1); } } } </code></pre> <p>}</p>
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