Note that there are some explanatory texts on larger screens.

plurals
  1. PONSTableView with Checkbox Cell
    primarykey
    data
    text
    <p>After adding a <code>NSTableView</code> to my xib on Xcode 4 I set it to have 4 columns. The 1st column is a simple column that will contain the name of an item. The other 3 are checkboxes. I dragged a <code>Check Box Cell</code> from the object library to the tableview.</p> <p>I populate the table and the checkboxes get created and shown, however if I click on the nothing happens, I can't check or uncheck them. Furthermore, I don't even know how to do it by code.</p> <p>How can I make this work: be able to check or uncheck the checkboxes and get their states from code.</p> <p>I already saw <a href="https://stackoverflow.com/questions/4313490/nsbuttoncell-as-checkbox-in-a-nstableview-dont-get-selected">this question</a> and it didn't really answer my question.</p> <p>Here is some of the code to take care of table, as requested:</p> <pre><code>- (int)numberOfRowsInTableView:(NSTableView *)tableView { return (int)[myArray count]; } - (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(int)row { if([[tableColumn identifier] isEqualToString:@"col1"]) { return[NSNumber numberWithInt:NSOffState]; } return [myArray objectAtIndex:row]; } - (void)tableView:(NSTableView *)tableView setObjectValue:(id)anObject forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row { NSLog(@"%d", [anObject boolValue]); if([[tableColumn identifier] isEqualToString:@"col1"]) { NSLog(@"click col1"); } if([[tableColumn identifier] isEqualToString:@"col2"]) { NSLog(@"click col2"); } } </code></pre> <p>I just added more code. How do I set it to check/uncheck?</p>
    singulars
    1. This table or related slice is empty.
    plurals
    1. This table or related slice is empty.
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload