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  1. POUpdating text from textfield from one scene to other
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    <p>I am having a problem in placing data(textField text) from one scene to another scene. I'm attaching my source code with this mail. Please help me if anything wrong in my code.</p> <pre><code>// // PlayerSettingsAppDelegate.m // PlayerSettings // // // #import "PlayerSettingsAppDelegate.h" #import "TestScene.h" NSString *result; @implementation MYSCENE -(id) init { [super init]; id layer = [ColorLayer layerWithColor: 0x2266FFff]; [self add:layer z:0]; [MenuItemFont setFontSize:15]; [MenuItemFont setFontName:@"Helvetica"]; MenuItem *backMenu = [MenuItemFont itemFromString:@"Back" target:self selector:@selector(menuBack:)] ; Menu *menu = [Menu menuWithItems:backMenu,nil]; [menu alignItemsVertically]; [self add:menu]; /*Text field creation*/ myTextField = [[UITextField alloc]initWithFrame:CGRectMake(60, 165, 100, 10)]; myTextField.placeholder=@"&lt;Enter text&gt;"; [myTextField setDelegate:self]; [window addSubview:myTextField]; return self; } -(void)menuBack:(id)sender{ NSLog(@"Back"); TestScene *ts = [TestScene node]; [[Director sharedDirector]replaceScene:ts]; } -(BOOL)textFieldShouldReturn:(UITextField *)textField { [textField resignFirstResponder]; return YES; } -(void)textFieldDidEndEditing:(UITextField *)textField{ if(textField==myTextField){ [myTextField endEditing:YES]; result = myTextField.text; [label setString:result]; [myTextField removeFromSuperview]; } } -(void) dealloc { [super dealloc]; } @end @implementation MenuLayer -(id)init { self = [super init]; return self; } @end @implementation PlayerSettingsAppDelegate - (void)applicationDidFinishLaunching:(UIApplication *)application { // NEW: Init the window window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [window setUserInteractionEnabled:YES]; //[window setMultipleTouchEnabled:YES]; //[[Director sharedDirector] setLandscape: YES]; [[Director sharedDirector] setDisplayFPS:YES]; [[Director sharedDirector] attachInWindow:window]; Scene *scene = [Scene node]; [scene add: [MYSCENE node]]; [window makeKeyAndVisible]; [[Director sharedDirector] runWithScene: scene]; } -(void)dealloc { [super dealloc]; } -(void) applicationWillResignActive:(UIApplication *)application { [[Director sharedDirector] pause]; } -(void) applicationDidBecomeActive:(UIApplication *)application { [[Director sharedDirector] resume]; } - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { [[TextureMgr sharedTextureMgr] removeAllTextures]; } @end ------------------------------------------------------------------------- // // TestScene.m // PlayerSettings // // // #import "TestScene.h" #import "cocos2d.h" #import "PlayerSettingsAppDelegate.h" UITextField *levelEntryTextField; @implementation TestScene -(id)init{ [super init]; Sprite *bg = [Sprite spriteWithFile:@"image1.jpg"]; [bg setPosition:cpv(160,240)]; [self add:bg z:0]; label = [Label labelWithString:@"result" fontName:@"Helvetica" fontSize:20.0]; label.position = cpv(100,100); [self add:label z:1]; return self; } @end </code></pre>
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