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    <p>Here's my suggestion:</p> <pre><code> [Flags] public enum ThreadAccess : int { TERMINATE = (0x0001), SUSPEND_RESUME = (0x0002), GET_CONTEXT = (0x0008), SET_CONTEXT = (0x0010), SET_INFORMATION = (0x0020), QUERY_INFORMATION = (0x0040), SET_THREAD_TOKEN = (0x0080), IMPERSONATE = (0x0100), DIRECT_IMPERSONATION = (0x0200) } [DllImport("kernel32.dll")] static extern IntPtr OpenThread(ThreadAccess dwDesiredAccess, bool bInheritHandle, uint dwThreadId); [DllImport("kernel32.dll")] static extern uint SuspendThread(IntPtr hThread); [DllImport("kernel32.dll")] static extern int ResumeThread(IntPtr hThread); [DllImport("kernel32", CharSet = CharSet.Auto,SetLastError = true)] static extern bool CloseHandle(IntPtr handle); private static void SuspendProcess(int pid) { var process = Process.GetProcessById(pid); if (process.ProcessName == string.Empty) return; foreach (ProcessThread pT in process.Threads) { IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id); if (pOpenThread == IntPtr.Zero) { continue; } SuspendThread(pOpenThread); CloseHandle(pOpenThread); } } public static void ResumeProcess(int pid) { var process = Process.GetProcessById(pid); if (process.ProcessName == string.Empty) return; foreach (ProcessThread pT in process.Threads) { IntPtr pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)pT.Id); if (pOpenThread == IntPtr.Zero) { continue; } var suspendCount = 0; do { suspendCount = ResumeThread(pOpenThread); } while (suspendCount &gt; 0); CloseHandle(pOpenThread); } } </code></pre>
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