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    <p>Construct from Scirra is a free, open-source, drag and drop, game engine. There is however talk of them making a paid version of Construct in the future. </p> <p>I've only used Construct once, so I don't know that much about it, but i do know a lot about GameMaker. As long as your not trying to do something complicated like a 3D or MMO game, (both of which GameMaker supports, but with major limitarions) I would recommend you use it, especially if your just starting out. GameMaker is one of the easiest if not the easiest programming language to learn. It also teaches good programming skills. As I mentioned before GameMaker uses drag and drop so you can easily transition from the D&amp;D to the progeamming aspect of GameMaker. </p> <p>As mentioned in the above posts RPG Maker is another popular tool , but it's limited to RPG games, and doesn't allow you to easily transition to an actual programming language. It's also very restrictive in what you can do. </p> <p>When you feel like getting into some more advanced gaming engines, Blender is a great tool to use for creating 3D games. It can also be used to create 3D modules and has the ability to create animated movies. </p> <p>I've never used PyGames before, but Python is a easy language to learn, and would probably be the best way to transition from a D&amp;D program to a programming language. </p> <p>*GameMaker can be extended in functionality with DLLs and Blender can be extended with Python. </p> <p>So to summarize, GameMaker is a great tool for creating Games. RPG Maker and Construct are other possibilities, but from my view there not as good as GameMaker. when your ready to get out of Drag&amp;Drop gaming engines Blender, PyGames, and GML(Game Maker Language - the advanced part of the GameMaker product) are all great resources.</p>
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