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  1. POInstantiation of recursive generic types slows down exponentially the deeper they are nested. Why?
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    <blockquote> <p><em><strong>Note:</strong> I may have chosen the wrong word in the title; perhaps I'm really talking about</em> polynomial <em>growth here. See the benchmark result at the end of this question.</em></p> </blockquote> <p>Let's start with these three recursive generic interfaces<sup><strong>&dagger;</strong></sup> that represent immutable stacks:</p> <pre class="lang-cs prettyprint-override"><code>interface IStack&lt;T&gt; { INonEmptyStack&lt;T, IStack&lt;T&gt;&gt; Push(T x); } interface IEmptyStack&lt;T&gt; : IStack&lt;T&gt; { new INonEmptyStack&lt;T, IEmptyStack&lt;T&gt;&gt; Push(T x); } interface INonEmptyStack&lt;T, out TStackBeneath&gt; : IStack&lt;T&gt; where TStackBeneath : IStack&lt;T&gt; { T Top { get; } TStackBeneath Pop(); new INonEmptyStack&lt;T, INonEmptyStack&lt;T, TStackBeneath&gt;&gt; Push(T x); } </code></pre> <p>I've created straightforward implementations <code>EmptyStack&lt;T&gt;</code>, <code>NonEmptyStack&lt;T,TStackBeneath&gt;</code>.</p> <blockquote> <p><em><strong>Update #1:</strong> See the code below.</em></p> </blockquote> <p>I've noticed the following things about their runtime performance: </p> <ul> <li>Pushing 1,000 items onto an <code>EmptyStack&lt;int&gt;</code> for the first time takes more than 7 seconds.</li> <li>Pushing 1,000 items onto an <code>EmptyStack&lt;int&gt;</code> takes virtually no time at all afterwards.</li> <li>Performance gets exponentially worse the more items I push onto the stack.</li> </ul> <blockquote> <p><em><strong>Update #2:</strong></em></p> <ul> <li><p><em>I've finally performed a more precise measurement. See the benchmark code and results below.</em></p></li> <li><p><em>I've only discovered during these tests that .NET 3.5 doesn't seem to allow generic types with a recursion depth &ge; 100. .NET 4 doesn't seem to have this restriction.</em></p></li> </ul> </blockquote> <p>The first two facts make me suspect that the slow performance is not due to my implementation, but rather to the type system: .NET has to instantiate 1,000 distinct closed generic <em>types</em>, ie.:</p> <ul> <li><code>EmptyStack&lt;int&gt;</code></li> <li><code>NonEmptyStack&lt;int, EmptyStack&lt;int&gt;&gt;</code></li> <li><code>NonEmptyStack&lt;int, NonEmptyStack&lt;int, EmptyStack&lt;int&gt;&gt;&gt;</code></li> <li><code>NonEmptyStack&lt;int, NonEmptyStack&lt;int, NonEmptyStack&lt;int, EmptyStack&lt;int&gt;&gt;&gt;&gt;</code></li> <li>etc.</li> </ul> <p><strong>Questions:</strong></p> <ol> <li>Is my above assessment correct?</li> <li>If so, why does instantiation of generic types such as <code>T&lt;U&gt;</code>, <code>T&lt;T&lt;U&gt;&gt;</code>, <code>T&lt;T&lt;T&lt;U&gt;&gt;&gt;</code>, and so on get <em>exponentially</em> slower the deeper they are nested? </li> <li>Are CLR implementations other than .NET (Mono, Silverlight, .NET Compact etc.) known to exhibit the same characteristics?</li> </ol> <hr> <blockquote> <p><em><sup><strong>&dagger;</strong>)</sup> Off-topic footnote: These types are quite interesting btw. because they allow the compiler to catch certain errors such as:</em></p> <pre class="lang-cs prettyprint-override"><code>stack.Push(item).Pop().Pop(); // ^^^^^^ // causes compile-time error if 'stack' is not known to be non-empty. </code></pre> <p><em>Or you can express requirements for certain stack operations:</em></p> <pre><code>TStackBeneath PopTwoItems&lt;T, TStackBeneath&gt; (INonEmptyStack&lt;T, INonEmptyStack&lt;T, TStackBeneath&gt; stack) </code></pre> </blockquote> <hr> <h2>Update #1: Implementation of the above interfaces</h2> <pre><code>internal class EmptyStack&lt;T&gt; : IEmptyStack&lt;T&gt; { public INonEmptyStack&lt;T, IEmptyStack&lt;T&gt;&gt; Push(T x) { return new NonEmptyStack&lt;T, IEmptyStack&lt;T&gt;&gt;(x, this); } INonEmptyStack&lt;T, IStack&lt;T&gt;&gt; IStack&lt;T&gt;.Push(T x) { return Push(x); } } // ^ this could be made into a singleton per type T internal class NonEmptyStack&lt;T, TStackBeneath&gt; : INonEmptyStack&lt;T, TStackBeneath&gt; where TStackBeneath : IStack&lt;T&gt; { private readonly T top; private readonly TStackBeneath stackBeneathTop; public NonEmptyStack(T top, TStackBeneath stackBeneathTop) { this.top = top; this.stackBeneathTop = stackBeneathTop; } public T Top { get { return top; } } public TStackBeneath Pop() { return stackBeneathTop; } public INonEmptyStack&lt;T, INonEmptyStack&lt;T, TStackBeneath&gt;&gt; Push(T x) { return new NonEmptyStack&lt;T, INonEmptyStack&lt;T, TStackBeneath&gt;&gt;(x, this); } INonEmptyStack&lt;T, IStack&lt;T&gt;&gt; IStack&lt;T&gt;.Push(T x) { return Push(x); } } </code></pre> <hr> <h2>Update #2: Benchmark code and results</h2> <p>I used the following code to measure recursive generic type instantiation times for .NET 4 on a Windows 7 SP 1 x64 (Intel U4100 @ 1.3 GHz, 4 GB RAM) notebook. This is a different, faster machine than the one I originally used, so the results do not match with the statements above.</p> <pre><code>Console.WriteLine("N, t [ms]"); int outerN = 0; while (true) { outerN++; var appDomain = AppDomain.CreateDomain(outerN.ToString()); appDomain.SetData("n", outerN); appDomain.DoCallBack(delegate { int n = (int)AppDomain.CurrentDomain.GetData("n"); var stopwatch = new Stopwatch(); stopwatch.Start(); IStack&lt;int&gt; s = new EmptyStack&lt;int&gt;(); for (int i = 0; i &lt; n; ++i) { s = s.Push(i); // &lt;-- this "creates" a new type } stopwatch.Stop(); long ms = stopwatch.ElapsedMilliseconds; Console.WriteLine("{0}, {1}", n, ms); }); AppDomain.Unload(appDomain); } </code></pre> <p>(Each measurement is taken in a separate app domain because this ensures that all runtime types will have to be re-created in each loop iteration.)</p> <p>Here's a X-Y plot of the output:</p> <p><img src="https://i.stack.imgur.com/xWJW1.png" alt="Line chart showing a measurement for recursive generic type instantiation times"></p> <ul> <li><p>Horizontal axis: <em>N</em> denotes the depth of type recursion, i.e.:</p> <ul> <li><em>N</em> = 1 indicates a <code>NonEmptyStack&lt;EmptyStack&lt;T&gt;&gt;</code></li> <li><em>N</em> = 2 indicates a <code>NonEmptyStack&lt;NonEmptyStack&lt;EmptyStack&lt;T&gt;&gt;&gt;</code></li> <li>etc.</li> </ul></li> <li><p>Vertical axis: <em>t</em> is the time (in milliseconds) required to push <em>N</em> integers onto a stack. (The time needed to create runtime types, if that actually happens, is included in this measurement.)</p></li> </ul>
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