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    <p>FireMonkey comes from the former DXScene library, which has been acquired by Embarcadero.</p> <p>You've plenty of information and screenshots in this blog site: <a href="http://ksdev.blogspot.com/" rel="nofollow">http://ksdev.blogspot.com/</a></p> <p>Eugene wrote <a href="http://www.ksdev.com/forums/viewtopic.php?f=3&amp;t=987" rel="nofollow">in his forum</a> that all registered users (like me) will get the Embarcadero version "for free"...</p> <p>Here are the features of DXScene - working with FreePascal compiler to run under Linux or Mac OS X:</p> <blockquote> <p>DXScene is 3D hardware accelerated graphics library Delphi/C++ Builder/Lazarus.</p> <ul> <li>Hardware accelerated graphics on Windows, Mac OS X and Linux</li> <li>3D and 2D graphical editor integrated in IDE</li> <li>Powerful 3D layer containing items such as Cube, Sphere, Cone, Plane, Mesh, free Camera and Lights</li> <li>Mesh object have WPF mesh data format, DXScene have advanced import tool which support - GLSM,WRL,TIN,STL,SMD,Q3BSP,BSP,PLY,OCT,OBJ,OBJF,NURBS,NMF,MS3D,MDC,MD2,LWO,GTS,GLM,GLX,GLA,B3D,MD5MESH,MD5ANIM,MD3,3DS,PRJ file formats</li> <li>Powerful 2D vector engine like Adobe Flash or Microsoft WPF includes high quality shapes and controls like window, label, button, checkbox, textbox and more</li> <li>Advanced GUI engine - window, button, textbox, numberbox, memo, anglebox, list box and much much more</li> <li>Advanced skinning engine based on vector graphics styles. Cool exists styles - Dark, Modern, Vista.</li> <li>DXScene can be used to create hardware accelerated 2D applications with cool animation like CoverFlow, layer and more</li> <li>Easy to use time-based animation and transition effects</li> <li>Layered windows, Jpeg, Png, Tiff and Gif format read/write support, fast thumbnail creation</li> <li>Realtime mode for games and realtime simulations</li> <li>DXScene can be used as development tools for SCADA, GIS, CAD and KIOSK applications</li> <li>DB-Aware controls - TvxDBNavigator, TvxDBLabel, TvxDBTextBox and more Multilanguage engine, editor and examples</li> <li>Physics simulation using Newton Game Dynamics</li> <li>Cross-platform solution available on Microsoft Windows, Apple Mac OS X and Linux</li> </ul> </blockquote> <p>We can guess that FireMonkey will have some of these features, depending on the new Delphi XE2 cross-compiling features. Will it build OSX, iOS, Linux apps? Does it require XCode?</p> <p>In short, FireMonkey will allow you:</p> <ul> <li>To build 32 bit and 64 bit Windows or 32 bit Mac OS X native applications, and debug them from the Delphi IDE, running in Windows - but you need a Mac computer to run remotely the OSX app;</li> <li>To build iOS native application, with XCode-based debugging - in fact, the iOS simulator in OSX runs in x86/x64 mode, and the FreePascalCompiler is used to create ARM applications;</li> <li>Applications may be 2D (with controls) or 3D (using DirectX under Windows or OpenGL under Mac);</li> <li>To build DB-related applications, using the new <em>Live Bindings</em> feature.</li> </ul> <p>But FireMonkey is not compatible with the GUI part of the VCL. It's a brand new library, with its own architecture, which is indeed based on the former DXScene.</p> <p>All details available at <a href="http://www.deltics.co.nz/blog/?p=735" rel="nofollow">http://www.deltics.co.nz/blog/?p=735</a></p> <p>I think Mac OS X support is reduced to 32 bit version, because FireMonkey uses the Carbon API, which is 32 bit only. See <a href="http://developer.apple.com/carbon" rel="nofollow">http://developer.apple.com/carbon</a> It’s worth saying that making a Mac OS X 64 bit version will need to use an "Objective C" syntax (or linking) and direct Cocoa. Some additional work…</p> <p>I’m still waiting for the Linux version. FireMonkey ancestor (aka DXScene) was already Linux ready (using GTK/Pango/Cairo/OpenGL), and they already have an ELF linker in-house (the one from Kylix, which was very good). I understand that Mac OS X had a higher priority in the list, since it’s a more common platform for desktop computing. But for server applications, Linux is a most have. In XE3, may be?</p> <p><em>Edit: previous "pessimistic" version - extracted ;)</em></p> <p><em>Edit: I’ve made <a href="http://blog.synopse.info/post/2011/08/11/FireMonkey-and-DXScene" rel="nofollow">some screenshots of DXScene components demo</a> - it may help you have a better impression on what FireMonkey will be.</em></p>
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