Note that there are some explanatory texts on larger screens.

plurals
  1. PODrawing tiles using UIImage or use buttons?
    primarykey
    data
    text
    <p>I'm new to IOS development, and want to create something with tiles similar to what you see here. <a href="http://www.youtube.com/watch?v=i7giaN5T7ww" rel="nofollow">http://www.youtube.com/watch?v=i7giaN5T7ww</a></p> <p>Since I'm a beginner, I see myself placing a bunch of buttons on the screen and labeling them to how I see fit. Then figuring out how to move multiple "buttons" at once. I was wondering how you think the tiles are created in this program? If not done by a bunch of buttons, could someone show me code to draw a tile with dimensions of 48x48 pixels, then place a letter on the tile? </p> <p>Also, if you could point me to some helpful resources that would help me develop something along the lines of a project like this, I would most appreciate it. I'm excited and very motivated to learn and master IOS development and consequently objective-c. </p> <p>My knowledge is limited to what I've learned by watching and coding along to these two YouTube playlists:</p> <p><a href="http://www.youtube.com/user/thenewboston#p/c/640F44F1C97BA581" rel="nofollow">http://www.youtube.com/user/thenewboston#p/c/640F44F1C97BA581</a> http://www.youtube.com/user/thenewboston#p/c/53038489615793F7</p> <p>They've been extremely helpful in helping me understand the basics of Objective-C and Iphone development. Unfortunately, it didn't get into drawing and manipulating objects on the screen. </p> <p>Thanks in advance for your help. I've found this site and its users quite helpful already. :)</p>
    singulars
    1. This table or related slice is empty.
    plurals
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload