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    <p>I have been a tester and a producer for EA mobile in the last 3 years and about 1 year and a half ago I was wondering the same thing. Looking at what it is on the market now I would recommend WoW because: 1) About 3/4 of the game is easy enough not to get you bored as a new player and not to get you killed. The rest of 1/4 is more lethal. 2) Since the first level until the last (level 85 at the moment) on every level the user receives something (either a talent point or a new ability). 3) The advanced aspects (such as Glyphs which help you customize your spells) are received 3 times during the leveling process. 4) The whole leveling requires a bit over a month for a new casual player. After 1 month of mind-numbing killing the user considers that experience worth-wile because he is so close on being good according to his standards (so close of getting in a guild, of receiving some good items, of buying an expensive mount, pvp etc).</p> <p>Proper implementations: 1) No user wants to watch a 10 minutes video of a tutorial regardless of his task/game. In games at lest the best way is to have short films of about 3-10 seconds in which you show him what to do with it. After that the user is put in the situation of doing it. The best mathematics scheme I came up with, but I did not manage to implement yet, was to divide the basic movements of the game or program tasks in 3 short films let's say (movement, attack, equipping items). As those 3 are completed 1 by 1 the user is requested to perform 2 intermediary tasks (move+attack and attack+equip or move+equip depends on what you game is based on). At the end he will be introduced to a simulated danger scenario (a boss or a data loss) at the end of which loot (bonus) will be involved.</p> <p>2) The user needs to be able to skip the tutorial. Regardless of how much you have worked to implement your tutorial I may not be interested at the moment, but after 30 minutes of action I will restart the game just for your tutorial and intro film because is worth it.</p>
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