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  1. POHow does gesture recognition work?
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    <p>In a multi-touch environment, how does gesture recognition work? What mathematical methods or algorithms are utilized to recognize or reject data for possible gestures?</p> <p>I've created some retro-reflective gloves and an IR LED array, coupled with a Wii remote. The Wii remote does internal blob detection and tracks 4 points of IR light and transmits this information to my computer via a bluetooth dongle. </p> <p>This is based off <a href="http://johnnylee.net/projects/wii/">Johnny Chung Lee's Wii Research</a>. My precise setup is exactly like the graduate students from the Netherlands displayed <a href="http://www.cs.rug.nl/~isenberg/VideosAndDemos/Vlaming2008PTI">here</a>. I can easily track 4 point's positions in 2d space and I've written my basic software to receive and visualize these points. </p> <p><a href="http://i40.tinypic.com/x517yg.png">alt text http://i40.tinypic.com/x517yg.png</a><a href="http://i42.tinypic.com/nao9x.png">alt text http://i42.tinypic.com/nao9x.png</a><a href="http://i43.tinypic.com/65d1zp.png">alt text http://i43.tinypic.com/65d1zp.png</a></p> <p>The Netherlands students have gotten a lot of functionality out of their basic pinch-click recognition. I'd like to take it a step further if I could, and implement some other gestures.</p> <p>How is gesture recognition usually implemented? Beyond anything trivial, how could I write software to recognize and identify a variety of gestures: various swipes, circular movements, letter tracing, etc.</p>
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