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  1. POiOS drawing to screen
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    <p>I am working on drawing to the iOS screen using core graphics, and I managed to be able to draw on the screen, but from the tutorial I followed, the drawing screen covers everything else in my nib file. Can anyone help me figure out how to confine the drawing area to within the view I created in my nib? I've been stuck on this for a while.</p> <p>The tutorial I followed was this: <a href="http://www.ifans.com/goto/http://www.touchrepo.com/SampleCode/TEST_DRAW_APP.zip" rel="nofollow">http://www.ifans.com/goto/http://www.touchrepo.com/SampleCode/TEST_DRAW_APP.zip</a></p> <p>My code:</p> <pre><code>- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. //Set text from previous text.text = [[GameManager sharedManager] inText]; drawImage = [[UIImageView alloc] initWithImage:nil]; drawImage.frame = self.view.frame; [self.view addSubview:drawImage]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = NO; UITouch *touch = [touches anyObject]; if ([touch tapCount] == 2) { drawImage.image = nil; return; } lastPoint = [touch locationInView:self.view]; lastPoint.y -= 20; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y); CGContextStrokePath(UIGraphicsGetCurrentContext()); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch tapCount] == 2) { drawImage.image = nil; return; } if(!mouseSwiped) { UIGraphicsBeginImageContext(self.view.frame.size); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y); CGContextStrokePath(UIGraphicsGetCurrentContext()); CGContextFlush(UIGraphicsGetCurrentContext()); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } } </code></pre>
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