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    <p><code>guiddef.h</code> is part of the Windows SDK. If you have VS 2010 Express the SDK is not included, you'll need to download it separately.</p> <p>If you're using a VS SKU that's 'above' Express, the SDK should already be installed (I'm not sure if you can deselect it or not when in stalling). By default it'll go into:</p> <pre><code>C:\Program Files\Microsoft SDKs\Windows\v7.0A\ </code></pre> <p>The "Visual Studio Command Prompt" shortcuts that VS installs should set the <code>INCLUDE</code> environment variable appropriately. And a default C++ project should also have the include path setup appropriately, but it can be changed in the project's "VC++ Directories" property (you should check that). If you have a per-project setting here that is wrong, change it there.</p> <p>However, if your 'IDE-wide' VC++ Directories properties that are inherited by every (or at least most) C++ projects is messed up, follow the instructions on this blog article to fix the global VC++ Directories settings in VS 2010:</p> <ul> <li><a href="http://blogs.msdn.com/b/vsproject/archive/2009/07/07/vc-directories.aspx" rel="nofollow">http://blogs.msdn.com/b/vsproject/archive/2009/07/07/vc-directories.aspx</a></li> </ul> <p>Specifically:</p> <blockquote> <p>If you open up the Property Manager view to see the property sheets associated with your project, you’ll see that one of the property sheets is named <code>Microsoft.Cpp.Win32.User</code>. This property sheet is actually stored in <code>LocalAppData</code>, just as <code>VCComponents.dat</code> file was, in the directory <code>%LocalAppData%\Microsoft\VisualStudio\10.0</code>. Using the property editor on the property sheet (just right-click on this property sheet node and select Properties...), you can see that you are able to make edits directly to this file. Since all projects, by default, import this property sheet, you are effectively editing the VC++ directories in the same way you were able to do before.</p> </blockquote>
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