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    <pre><code>GCLatencyMode oldMode = GCSettings.LatencyMode; // Make sure we can always go to the catch block, // so we can set the latency mode back to `oldMode` RuntimeHelpers.PrepareConstrainedRegions(); try { GCSettings.LatencyMode = GCLatencyMode.LowLatency; // Generation 2 garbage collection is now // deferred, except in extremely low-memory situations } finally { // ALWAYS set the latency mode back GCSettings.LatencyMode = oldMode; } </code></pre> <p>That will allow you to disable the GC as much as you can. It won't do any large collections of objects until:</p> <ul> <li>You call <code>GC.Collect()</code></li> <li>You set <code>GCSettings.LatencyMode</code> to something other than <code>LowLatency</code></li> <li>The OS sends a low-memory signal to the CLR</li> </ul> <p>Please be careful when doing this, because memory usage can climb extremely fast while you're in that <code>try</code> block. If the GC is collecting, it's doing it for a reason, and you should only seriously consider this if you have a large amount of memory on your system.</p> <p>In reference to question three, perhaps you can try reusing objects like byte arrays if you're receiving information through filesystem I/O or a network? If you're parsing that information into custom classes, try reusing those too, but I can't give too much good advice without knowing more about what exactly you're doing.</p> <p>Here are some MSDN articles that can help too:</p> <ul> <li><a href="http://msdn.microsoft.com/en-us/library/bb384202.aspx">Latency Modes</a></li> <li><a href="http://msdn.microsoft.com/en-us/library/ms228973.aspx">Constrained Execution Regions</a> (this is why we call <code>PrepareConstrainedRegions()</code>)</li> </ul> <p><strong>Note:</strong> <code>GCSettings.LatencyMode = GCLatencyMode.LowLatency</code> can only be set if <code>GCSettings.IsServerGC == false</code>. <code>IsServerGC</code> can be changed in <code>App.config</code>:</p> <pre><code> &lt;runtime&gt; &lt;gcServer enabled="false" /&gt; &lt;/runtime&gt; </code></pre>
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