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    <ol> <li><p>A good aproach, would be using 2 Layes on your scenes, a BackGroundLayer and a GamePlayLayer, then u could use the same BackGroundlayer on each of your scenes. Or use just one scene and BackGroundLayer and just switch the Gameplay Scenes.</p></li> <li><p>You can create use a Delegate calling a method in the Main Menu file. I would encorage you to create an GameManager Class, that would handle that</p></li> </ol> <p>I notice your structure is a bit wrong, a good one would be:</p> <pre> Main Scene Main Layer - play Menu Button - Levels Menu -> Level (Player shall choose level?) (store an id to identify witch level will be used - Settings -> Settings Menu (Change ur settings?) - Help Menu </pre> <p>When the player chooses a level it will store in a Constant witch level the player will be playing and when he hits the play button u just load one scene for all levels, and just change the GamePlay Layer.</p> <p>There is a really great book that explore a hole chapter talking about GameManager, Menus and stuff. i Really encorage you to buy it.</p> <p><a href="http://cocos2dbook.com/" rel="nofollow">http://cocos2dbook.com/</a> - (Learning Cocos2D: A Hands-On Guide to Building iPhone and iPad Games with Cocos2D, Box2D, and Chipmunk)</p> <p>It will be finished in July i guess, but u can buy the rougth cut... i did, its really good pdf always updates <a href="http://my.safaribooksonline.com/book/programming/iphone/9780132180863" rel="nofollow">http://my.safaribooksonline.com/book/programming/iphone/9780132180863</a></p> <p>Again, a really good book. i read it.</p>
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