Note that there are some explanatory texts on larger screens.

plurals
  1. POMultiple Textures OpenGL GLUT C++
    primarykey
    data
    text
    <p>Okay still having a few problems with it, this is what I have so far: </p> <pre><code>Bitmap Display::m_HeightMap; unsigned int Display:: textures; </code></pre> <p>My initialise method:</p> <pre><code> glEnable(GL_TEXTURE_2D); Bitmap image[2]; GLuint *textures = new GLuint[2]; glGenTextures(1, textures); glGenTextures(2, textures); image[0].loadBMP("myTexture.bmp"); image[1].loadBMP("myOtherTexture.bmp"); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE , GL_MODULATE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image.width, image.height, GL_RGB, GL_UNSIGNED_BYTE, image.data); </code></pre> <p>The above line gives an error: left of .data must have class/struct/ union</p> <pre><code>glDisable(GL_TEXTURE_2D); </code></pre> <p>Draw Method: </p> <pre><code>void Draw() { glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); //TOP glBindTexture(GL_TEXTURE_2D, textures[0]); glNormal3f(0,1,0); glColor4f(1,1,1,0); //glColor3d(0.5,0.40,0.05); glTexCoord2f(0.0f,0.0f); glVertex3f(-4.5, 0.3, 2);//bottom left glTexCoord2f(1.0f,0.0f); glVertex3f(-4.5, 0.3, 2.5);//bottom right glTexCoord2f(1.0f,1.0f); glVertex3f(4.5, 0.3, 2.5);//top right glTexCoord2f(0.0f,1.0f); glVertex3f(4.5, 0.3, 2);//top left glEnd(); glDisable(GL_TEXTURE_2D); } </code></pre> <p>Only problem here is that texture is undefined.</p> <p>One last thing hopefully! </p> <pre><code>void loadTexture(GLuint texture, const char* filename) { Bitmap image; Bitmap image[2]; image[0].loadBMP("myTexture.bmp"); &lt;=== error image[1].loadBMP("myTexture2.bmp"); &lt;=== error glBindTexture(GL_TEXTURE_2D, texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE , GL_MODULATE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image.width, image.height, GL_RGB, GL_UNSIGNED_BYTE, </code></pre> <p>image.data); }</p> <p>When I try and load multiple bitmaps I get 7 errors, </p> <p>error C2040: image:'Bitmap [2]' differs in level of indirection of 'Bitmap'<br> error C2088: '[' illegal for class (twice)<br> error C2228: left of .BMP must have class/struct/union (twice)<br> no operator "[]" matches these operands (twice) </p>
    singulars
    1. This table or related slice is empty.
    plurals
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
    1. This table or related slice is empty.
 

Querying!

 
Guidance

SQuiL has stopped working due to an internal error.

If you are curious you may find further information in the browser console, which is accessible through the devtools (F12).

Reload