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  1. POexternal image on flash not loading into bitmap
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    <p>I had an answer before and it was very helpful, thus I modified my code to make it work,however, I'm still in square-1</p> <pre><code>//load libs import flash.net.*; import flash.geom.Matrix; import flash.display.*; import flash.events.*; import com.adobe.images.JPGEncoder; function myLoader() { var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, sketch); var request:URLRequest = new URLRequest("http://www.sergiorodriguez.org/images/2008_5_FXD_VividBlack.jpg"); loader.load(request); } //action for mouse stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); Mouse.hide(); function moveCursor(event:MouseEvent):void{ pencil.x = event.stageX; pencil.y = event.stageY; } var canvas_mc; canvas_mc = new MovieClip() addChildAt(canvas_mc,0); canvas_mc.swapDepths //draw area to sketch function sketch(e:Event):void{ //load bitmap and draw it to memory var myBitmapData; myBitmapData = new BitmapData(500, 500); myBitmapData.draw(e); //define matrix var matrix; matrix = new flash.geom.Matrix(); //start canvas canvas_mc.graphics.beginBitmapFill(myBitmapData,matrix, true, true); canvas_mc.graphics.drawRect(0, 0, 500, 500); canvas_mc.graphics.endFill(); //listening events canvas_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing); canvas_mc.addEventListener(MouseEvent.MOUSE_UP, stopDrawing); canvas_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } //mouse draws on press function startDrawing(event:MouseEvent):void{ canvas_mc.graphics.lineStyle(1, 0, 1); canvas_mc.graphics.moveTo(mouseX, mouseY); canvas_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine); } //mouse stops drawing on realese function stopDrawing(event:MouseEvent):void{ canvas_mc.removeEventListener(MouseEvent.MOUSE_MOVE, makeLine); } //creates lines function makeLine(event:MouseEvent):void{ canvas_mc.graphics.lineTo(mouseX, mouseY); } //call function myLoader() //start to save onto server var serverPath:String = ""; function createJPG(m:MovieClip, q:Number, fileName:String){ var jpgSource:BitmapData = new BitmapData (m.width, m.height); jpgSource.draw(m); var jpgEncoder:JPGEncoder = new JPGEncoder(q); var jpgStream:ByteArray = jpgEncoder.encode(jpgSource); var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream"); var jpgURLRequest:URLRequest = new URLRequest ( serverPath+"jpg_encoder_download.php?name=" + fileName + ".jpg"); jpgURLRequest.requestHeaders.push(header); jpgURLRequest.method = URLRequestMethod.POST; jpgURLRequest.data = jpgStream; var jpgURLLoader:URLLoader = new URLLoader(); //jpgURLLoader.load(jpgURLRequest); navigateToURL(jpgURLRequest, "_blank"); } save_btn.addEventListener(MouseEvent.CLICK, saveBtnPress); save_btn.addEventListener(MouseEvent.ROLL_OVER, saveBtnOver); save_btn.addEventListener(MouseEvent.ROLL_OUT, saveBtnOut); function saveBtnPress(e:Event):void{ createJPG(canvas_mc, 90, "sketch"); } function saveBtnOver(e:Event):void{ Mouse.show(); pencil.visible = false; } function saveBtnOut(e:Event):void{ Mouse.hide(); pencil.visible = true; } </code></pre>
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