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  1. POJava side-scrolling game
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    <p>I am making my own version of mario. One problem im running into is how to do the side scrolling part of the game. But i dont quite know how to implement the imageableX and imageableY into the world display. Any help would be much appreciated! Here is what i have so far:</p> <pre><code>public class World extends JPanel implements Runnable, KeyListener{ private static final int BEGINNING_X = 0, ENDING_X = 10000; private static final int TOP_Y = 0, BOTTOM_Y = 5000; private boolean inGame = false; private Player player; //set up a new world with a player public World(Player player){ inGame = true; this.player = player; } @Override public void paintComponent(Graphics g){ super.paintComponent(g); //the world size g.drawRect(0, 0, BEGINNING_X, ENDING_X); } //check to see if the new x postition is valid on the game board public boolean isValidXPosition(double x){ if(x &lt; BEGINNING_X || x &gt; ENDING_X){ return false; } return true; } public double imageableStartX(Player player){ if(player.returnX() - 100 &lt;= BEGINNING_X) return BEGINNING_X; else return player.returnX() - 100; } public double imageableTopY(Player player){ if(player.returnY()-100 &lt;= BOTTOM_Y) return BOTTOM_Y; else return BOTTOM_Y - 100; } public double imageableEndX(Player player){ if(player.returnX() + 200 &lt;= ENDING_X) return ENDING_X; else return player.getX() + 200; } public double imageableBottomY(Player player){ if(player.returnY()+100 &gt;= BOTTOM_Y) return BOTTOM_Y; else return BOTTOM_Y + 100; } public void run() { while(inGame){ //TODO run game code } } public void keyTyped(KeyEvent e) {} public void keyPressed(KeyEvent e) { if(e.getKeyCode() == KeyEvent.VK_RIGHT){ player.moveRight(); } if(e.getKeyCode() == KeyEvent.VK_LEFT){ player.moveLeft(); } if(e.getKeyCode() == KeyEvent.VK_SPACE){ player.setSprint(true); } if(e.getKeyCode() == KeyEvent.VK_UP){ player.Jump(); } } public void keyReleased(KeyEvent e) { if(e.getKeyCode() == KeyEvent.VK_UP){ player.Descend(); player.setFalling(true); } if(e.getKeyCode() == KeyEvent.VK_SPACE){ player.setSprint(false); } } } </code></pre>
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