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  1. PODisplaying images and managing memory in android
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    <p>I wrote a program that at any time displays 8 user selected images on the screen. Each image is taken from its original form and scaled down to a uniform size. In order to do this I am using the code below:</p> <pre><code>Bitmap bitmapOrg = BitmapFactory.decodeFile(File Location Here); int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 100; int newHeight = 100; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the BitMap // to the ImageView, ImageButton or what ever BitmapDrawable bmd = new BitmapDrawable(resizedBitmap); //ImageView imageView = new ImageView(this); ImageView iv = (ImageView) findViewById(R.id.imageView1); // set the Drawable on the ImageView iv.setImageDrawable(bmd); // center the Image iv.setScaleType(ScaleType.CENTER); </code></pre> <p>Even though my code works its not perfect. It seems like I'm using up a lot of memory especially calling this code possibly 8 times at once. Where in the code would I "recycle" the memory and how could I make this code possibly run better?</p> <p><strong>EDIT:</strong></p> <p>So I implemented the code in my project and it was working perfect and then I tried to add it to other sections and it just stopped working all together. My code looks like this: any idea what am I doing wrong? </p> <pre><code> BitmapFactory.Options options = new BitmapFactory.Options(); options.outWidth = 50; options.outHeight = 50; Bitmap bitmap = BitmapFactory.decodeFile(path, options); ImageView iv = (ImageView) findViewById(R.id.imageView7); iv.setImageBitmap(bitmap); </code></pre>
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