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    <p>It sounds like the garbage collector is causing your jitters. On Xbox it kicks in every time 1MB of data is allocated. The amount of time it takes depends on how many references are in use in your program.</p> <p>Use the <a href="http://msdn.microsoft.com/en-us/library/bb198208.aspx" rel="nofollow">XNA Framework Remote Performance Monitor for Xbox 360</a> to tell if you have a garbage collection problem. Read <a href="http://blogs.msdn.com/b/shawnhar/archive/2007/06/29/how-to-tell-if-your-xbox-garbage-collection-is-too-slow.aspx" rel="nofollow">How to tell if your garbage collection is too slow</a> by Shawn Hargreaves. </p> <p>If you do have a garbage collection problem, you'll need a profiler that can determine which objects are generating the garbage. The <a href="http://www.microsoft.com/downloads/en/details.aspx?familyid=A362781C-3870-43BE-8926-862B40AA0CD0&amp;displaylang=en" rel="nofollow">CLR Profiler for the .NET Framework 2.0</a> is one option. It's not supported in XNA 4.0 by default, but Dave on Crappy Coding has a <a href="http://www.crappycoding.com/2010/09/using-clr-profiler-2-0-with-xna-4-0/" rel="nofollow">workaround</a>. For strategies to solve your garbage collection problem read <a href="http://blogs.msdn.com/b/shawnhar/archive/2007/07/02/twin-paths-to-garbage-collector-nirvana.aspx" rel="nofollow">Twin paths to garbage collection Nirvana</a> by Shawn Hargreaves. </p> <p><strong>Update:</strong> The <a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=be2d842b-fdce-4600-8d32-a3cf74fda5e1" rel="nofollow">CLR Profiler for the .NET Framework 4.0</a> is now available.</p>
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