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    <p>You could just add the <code>UISwitch</code> in your accessory view. That is the easiest way to do it, not to mention that it looks 'elegant'. </p> <p>Then, in your tableview controller code, you could just call a selector every time the switch is toggled, or even toggle the switch itself by getting the switch's current status in your controller.</p> <p>Let know if you'd like a code sample.</p> <p>---sample code---</p> <pre><code>- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; //add a switch UISwitch *switchview = [[UISwitch alloc] initWithFrame:CGRectZero]; cell.accessoryView = switchview; [switchview release]; } cell.textLabel.text = [NSString stringWithFormat:@"%d", indexPath.row]; return cell; } </code></pre> <p>Then, you could have a method that updates a switch based on changes in your model. You could use anything you want - delegates, notifications, KVO, etc.</p> <p>Example:</p> <pre><code>- (void)updateSwitchAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath]; UISwitch *switchView = (UISwitch *)cell.accessoryView; if ([switchView isOn]) { [switchView setOn:NO animated:YES]; } else { [switchView setOn:YES animated:YES]; } } </code></pre>
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