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    <p>Really depends exactly what you want to accomplish. How complex is your scene? What sort of render quality are you after? Do you need real-time animation, or are rendered stills good enough?</p> <p>First-rate, full game engines (have been used for commercial games)</p> <ul> <li>Panda3d <a href="http://www.panda3d.org/" rel="noreferrer">http://www.panda3d.org/</a></li> <li>PyOgre <a href="http://www.ogre3d.org/tikiwiki/PyOgre" rel="noreferrer">http://www.ogre3d.org/tikiwiki/PyOgre</a></li> <li>Pyrr (Irrlicht wrapper)</li> </ul> <p>Less popular 3d engines, new or beta: YMMV.</p> <ul> <li>OpenSceneGraph <a href="http://www.openscenegraph.org/projects/osg" rel="noreferrer">http://www.openscenegraph.org/projects/osg</a></li> <li>Spyre <a href="http://pduel.sourceforge.net/spyre/spyre.spyre-module.html" rel="noreferrer">http://pduel.sourceforge.net/spyre/spyre.spyre-module.html</a></li> <li>PySoy <a href="http://www.pysoy.org/" rel="noreferrer">http://www.pysoy.org/</a></li> <li>Soya <a href="http://pypi.python.org/pypi/Soya/0.11.2" rel="noreferrer">http://pypi.python.org/pypi/Soya/0.11.2</a></li> <li>PyCrystal <a href="http://www.crystalspace3d.org/main/PyCrystal" rel="noreferrer">http://www.crystalspace3d.org/main/PyCrystal</a></li> <li>Horde3d <a href="http://www.horde3d.org/" rel="noreferrer">http://www.horde3d.org/</a></li> <li>VTK (Visualization Tool Kit) <a href="http://www.vtk.org/" rel="noreferrer">http://www.vtk.org/</a></li> </ul> <p>Low-level OpenGL interfaces - more control, more for you to do yourself</p> <ul> <li>PyOpenGL <a href="http://pyopengl.sourceforge.net/" rel="noreferrer">http://pyopengl.sourceforge.net/</a></li> <li>Pyglet <a href="http://www.pyglet.org/" rel="noreferrer">http://www.pyglet.org/</a></li> <li>Zoe <a href="http://www.alcyone.com/software/zoe/" rel="noreferrer">http://www.alcyone.com/software/zoe/</a></li> </ul> <p>Non-realtime interfaces</p> <ul> <li>cgkit <a href="http://cgkit.sourceforge.net/documentation.html" rel="noreferrer">http://cgkit.sourceforge.net/documentation.html</a> (Renderman, Maya)</li> <li>Blender <a href="http://www.blender3d.org/" rel="noreferrer">http://www.blender3d.org/</a></li> <li>POVray wrapper <a href="http://code.activestate.com/recipes/205451/" rel="noreferrer">http://code.activestate.com/recipes/205451/</a></li> </ul>
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