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    <p>On the run now (home time ;-) ), so my answer will be concise (sorry)</p> <p>Take a look at/Google (in no particular order):</p> <p>MoSync &lt;- Compiles C++ native apps to several mobile platforms, including Android and IOS, GPL for non-commercial projects.</p> <p>AirplaySDK: Similar to MoSync, mainly commercial, has some free licensing for one of the 2 environments you're after (believe that's IOS, please verify yourself). Has been used comercially by Konami, Activision etc.</p> <p>OpenFrameworks (OF) - Collections of C++ 'wrapper' code which enables unified cross-platform development of Audio/Visual projects (could be used for Games etc). The Android port is beta, see <a href="http://www.openframeworks.cc/setup/android-eclipse" rel="nofollow">Android/Eclipse/OF Installation</a> and the <a href="https://github.com/arturoc/openFrameworks/tree/0062_android" rel="nofollow">Android port's GitHub repository/developer (branch 0062_Android)</a>. The iPhone-specific code is quite complete (accelerometer access, etc. etc.).</p> <p>XMLVM - It allows some level of porting from Java to a native IOS executable. Not sure how far forward this project is, and you might need to implement some of their framework classes (relatively trivial if you've got good separation of your existing Java libs). </p> <p>Personally, I'm looking at OpenFrameworks right now, mainly as I like the 'One API' concept and I'm <em>avoiding</em> Objective-C for the moment (Want to ease myself in, I'm a Java/C# dev).</p> <p>Edit: Notice that since this answer was written XMLVM development has stopped. Also <a href="https://www.codenameone.com" rel="nofollow">Codename One</a> came out in the interim and provides a path for Java developers.</p> <p>Cheers</p> <p>Rich</p>
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