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  1. POjava swing paint method bonanza
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    <p>I have a program that separates the application logic from the drawing. There are several color schemes, and I am wondering if this is acceptable programming or if there is a better way to accomplish selecting and drawing the color schemes:</p> <pre><code>public void paintComponent(Graphics g) { super.paintComponent(g); colorScheme = gameLogic.getColorScheme(); for (int i = 0; i &lt; gameLogic.getParticleArrSize(); i++) { if (colorScheme == 0) { setBackground(Color.WHITE); g.setColor(gameLogic.getParticleColor(i)); g.fillOval(gameLogic.getParticleXCoor(i), gameLogic.getParticleYCoor(i), gameLogic.getParticleSize(i), gameLogic.getParticleSize(i)); g.setColor(gameLogic.getCurrPartColor()); g.fillOval(mouseX - mouseOvalRadius, mouseY - mouseOvalRadius, mouseOvalSize, mouseOvalSize); g.setColor(gameLogic.getCursorColor()); g.fillOval(mouseX - 19, mouseY - 19, 38, 38); } else if (colorScheme == 1) { setBackground(Color.WHITE); g.setColor(gameLogic.getParticleBorderColor(i)); g.fillOval(gameLogic.getParticleXCoor(i) - 3, gameLogic.getParticleYCoor(i) - 3, gameLogic.getParticleSize(i) + 6, gameLogic.getParticleSize(i) + 6); g.setColor(gameLogic.getParticleColor(i)); g.fillOval(gameLogic.getParticleXCoor(i), gameLogic.getParticleYCoor(i), gameLogic.getParticleSize(i), gameLogic.getParticleSize(i)); g.setColor(gameLogic.getCurrPartColor()); g.fillOval(mouseX - mouseOvalRadius, mouseY - mouseOvalRadius, mouseOvalSize, mouseOvalSize); g.setColor(gameLogic.getCursorColor()); g.fillOval(mouseX - 19, mouseY - 19, 38, 38); } else if (colorScheme == 2) { setBackground(Color.BLACK); g.setColor(Color.WHITE); g.fillOval(gameLogic.getParticleXCoor(i) - 3, gameLogic.getParticleYCoor(i) - 3, gameLogic.getParticleSize(i) + 6, gameLogic.getParticleSize(i) + 6); g.setColor(gameLogic.getParticleColor(i)); g.fillOval(gameLogic.getParticleXCoor(i), gameLogic.getParticleYCoor(i), gameLogic.getParticleSize(i), gameLogic.getParticleSize(i)); g.setColor(Color.WHITE); g.fillOval(mouseX - mouseOvalRadius - 2, mouseY - mouseOvalRadius - 2, mouseOvalSize + 4, mouseOvalSize + 4); g.setColor(gameLogic.getCursorColor()); g.fillOval(mouseX - 19, mouseY - 19, 38, 38); } else if (colorScheme == 3) { setBackground(Color.WHITE); g.setColor(Color.BLACK); g.fill3DRect(gameLogic.getParticleXCoor(i) - 2, gameLogic.getParticleYCoor(i) - 2, gameLogic.getParticleSize(i) + 4, gameLogic.getParticleSize(i) + 4, true); g.setColor(gameLogic.getParticleColor(i)); g.fillRect(gameLogic.getParticleXCoor(i), gameLogic.getParticleYCoor(i), gameLogic.getParticleSize(i), gameLogic.getParticleSize(i)); g.setColor(Color.BLACK); g.fillRect(mouseX - mouseOvalRadius, mouseY - mouseOvalRadius, mouseOvalSize, mouseOvalSize); g.setColor(gameLogic.getCursorColor()); g.fillRect(mouseX - mouseOvalRadius + 7, mouseY - mouseOvalRadius + 7, mouseOvalSize - 14, mouseOvalSize - 14); } } } </code></pre>
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