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  1. POUnstructured and not-documented software with bugs and problems
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    <p>Some time ago I started to develop an application. I had to learn how to do it, so I started with testing pieces of code, modules and libraries. From this testing stage I assembled many pieces that worked okay until the application did almost what it needed to do. However, very often I ran into exceptions, bugs, trouble, memory issues etc. To fix things I had the feeling I needed some sort of overall structure in the application to manage modules and so. I thought about using existing frameworks or design patterns. Unfortunately, at this stage I needed to quit the project. Nothing then was really documented and things only worked under very specific conditions. </p> <p>In the mean time conditions have changed and my memory started to fade a little. The application doesn't work and I'm not sure with modules I still use and which ones were meant for testing. Now there is a new need to finish the application in the <strong>least amount of time</strong> as possible. </p> <p>What is the best way to finish this? Which experiences do you have with this?</p> <p>To be honest, I only see one clear solution:</p> <p>I can start to reverse engineer the whole application; create UML specifications and other functional en technical design documentation. Afterwards I can split up the application into separate modules, redesign pieces, intensively unit-test them and combine all things together again. </p> <p>The main disadvantage: this takes <strong>a lot of time</strong>, maybe more than I spent on the app initially.</p> <p>Can you give me tips, learn me lessons or anything that might help to end this project fast. </p> <p>Maybe you have also tips to <strong>improve my performance</strong> in specifiying the designs, building the app and testing them.</p>
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