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  1. POCompiling static TagLib 1.6.3 libraries for Windows
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    <p>I am having a super hard time compiling and using TagLib 1.6.3 in my Qt project. I've tried everything I can think of. TagLib claims that it is supported through CMake but I'm not having any luck. Furthermore, I'm confused about what kinds of files I even need for my Qt libs!</p> <p>I've built *.a files, *.lib, and *.dll. From what I understand thus far... I believe that since I'm working in Windows *.lib is what I want. No matter what I do, I always end up with "undefined references" to any TagLib functions I try to use when I try to compile my Qt project. I have tried MinGW32, MSYS, Visual Studio 2008, and even cross-compiling for Windows on Linux. All turning up nothing.</p> <p>What makes even less sense to me is that if I compile the same TagLib source with Qt on Mac (g++ I think?) it works fine! Somewhere in my Windows compilation procedures I have to be going wrong. I have been smacking my face on my desk for probably about 30 (on and off) hours trying to figure this out.</p> <p>Since Qt uses minGW must I compile TagLib with the same compiler?</p> <p>If I compile *.lib's with Visual Studio are they not compatible?</p> <p>Are *.a libraries even usable in Windows? (assuming minGW)</p> <p>I'm still trying to get a handle on this C++ stuff, but after reading countless forum threads and other questions I'm still coming up short. Here is what I have been working with in CMake currently...</p> <pre><code>cmake -G "MinGW Makefiles" -DENABLE_STATIC=ON -DHAVE_ZLIB=0 -DWITH_MP4=1 -DMAKE_TAGLIB_LIB=1 cmake --build ./ </code></pre> <p>This generates a single *.a file of ~2MB in size. The working library on Mac was ~3MB, and the *.lib from Visual Studio was ~4MB in Release mode. Please someone save me from this C++ cross platform command line madness because I am at my wit's end. I would probably even pay you to just compiling me some %!$#&amp;ing libraries. Thanks.</p>
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