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  1. POHelp with Preferences and Android Live Wallpaper
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    <p>Basically what I want to do is when the preference is switched from the default to whatever to load up a new set of parallax backgrounds. With the code now which is probably over complicated and maybe completely off When I switch my preferences nothing changes. You can definitely tell I'm a novice but, your help would greatly be appreciated and I would gladly credit you in the app when I post it. Also if you need more of the code just ask.</p> <pre><code>package quotesandothers.livewallpaper.quotesandothers; import org.anddev.andengine.engine.camera.Camera; import org.anddev.andengine.engine.options.EngineOptions; import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; import org.anddev.andengine.engine.options.resolutionpolicy.FillResolutionPolicy; import org.anddev.andengine.entity.scene.Scene; import org.anddev.andengine.entity.scene.background.AutoParallaxBackground; import org.anddev.andengine.entity.scene.background.ParallaxBackground.ParallaxEntity; import org.anddev.andengine.entity.sprite.Sprite; import org.anddev.andengine.extension.ui.livewallpaper.BaseLiveWallpaperService; import org.anddev.andengine.opengl.texture.Texture; import org.anddev.andengine.opengl.texture.TextureOptions; import org.anddev.andengine.opengl.texture.region.TextureRegion; import org.anddev.andengine.opengl.texture.region.TextureRegionFactory; import org.anddev.andengine.opengl.texture.region.TiledTextureRegion; import android.content.SharedPreferences; public class livewallpaper extends BaseLiveWallpaperService implements SharedPreferences.OnSharedPreferenceChangeListener { // =========================================================== // Constants // =========================================================== public static final String SHARED_PREFS_NAME ="Settings"; private String mTheme= "inspiration"; // Camera Constants private static final int CAMERA_WIDTH = 480; private static final int CAMERA_HEIGHT = 854; // =========================================================== // Fields // =========================================================== // Shared Preferences private Texture mTexture; private Texture mAutoParallaxInspirationalTexture; private TextureRegion mParallaxLayerMid1; private TextureRegion mParallaxLayerTop; private TextureRegion mParallaxLayerTop2; private TextureRegion mParallaxLayerMid2; private TextureRegion mParallaxLayerLow1; private TextureRegion mParallaxLayerLow2; private TextureRegion mParallaxLayerInspired; private Texture mAutoParallaxBackgroundTexture; // =========================================================== // Constructors // =========================================================== // =========================================================== // Getter &amp; Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public org.anddev.andengine.engine.Engine onLoadEngine() { Camera mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new org.anddev.andengine.engine.Engine( new EngineOptions(true, ScreenOrientation.PORTRAIT, new FillResolutionPolicy(), mCamera)); } @Override public void onSharedPreferenceChanged(SharedPreferences prefs, String key) { mTheme = prefs.getString("cube2_shape", "inspiration"); readTheme(); } private void readTheme(){ final Scene scene = new Scene(1); final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground( 0, 0, 0, 5); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.7f, new Sprite(0, 0, this.mParallaxLayerInspired))); scene.setBackground(autoParallaxBackground); } @Override public void onLoadResources() { this.mTexture = new Texture(2048, 2048, TextureOptions.DEFAULT); this.mAutoParallaxBackgroundTexture = new Texture(2048, 2048, TextureOptions.DEFAULT); this.mParallaxLayerMid1 = TextureRegionFactory.createFromAsset( this.mAutoParallaxBackgroundTexture, this, "gfx/middle1.png",0, 320); this.mParallaxLayerTop = TextureRegionFactory.createFromAsset( this.mAutoParallaxBackgroundTexture, this, "gfx/top.png", 0, 0); this.mParallaxLayerTop2 = TextureRegionFactory.createFromAsset( this.mAutoParallaxBackgroundTexture, this, "gfx/top2.png", 0, 173); this.mParallaxLayerMid2 = TextureRegionFactory.createFromAsset( this.mAutoParallaxBackgroundTexture, this, "gfx/middle2.png",0, 450); this.mParallaxLayerLow1 = TextureRegionFactory.createFromAsset( this.mAutoParallaxBackgroundTexture, this, "gfx/lower1.png", 200,574); this.mParallaxLayerLow2 = TextureRegionFactory.createFromAsset( this.mAutoParallaxBackgroundTexture, this, "gfx/lower2.png", 0,740); this.mEngine.getTextureManager().loadTextures(this.mTexture, this.mAutoParallaxBackgroundTexture); this.mAutoParallaxInspirationalTexture = new Texture(2048, 2048, TextureOptions.DEFAULT); this.mParallaxLayerInspired = TextureRegionFactory.createFromAsset( this.mAutoParallaxInspirationalTexture, this, "gfx/topinspired.png", 0, 0); this.mEngine.getTextureManager().loadTextures(this.mTexture, this.mAutoParallaxInspirationalTexture); } @Override public Scene onLoadScene() { final Scene scene = new Scene(1); final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground( 0, 0, 0, 5); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.7f, new Sprite(0, 0, this.mParallaxLayerTop))); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.9f, new Sprite(0, 173, this.mParallaxLayerTop2))); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.4f, new Sprite(0, 320, this.mParallaxLayerMid1))); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(-1.4f, new Sprite(0, 450, this.mParallaxLayerMid2))); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.3f, new Sprite(200, 574, this.mParallaxLayerLow1))); autoParallaxBackground.addParallaxEntity(new ParallaxEntity(-4.1f, new Sprite(0, 740, this.mParallaxLayerLow2))); scene.setBackground(autoParallaxBackground); return scene; } private float setHeight(int i) { // TODO Auto-generated method stub return 0; } @Override public void onLoadComplete() { } @Override protected void onTap(final int pX, final int pY) { } } </code></pre>
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