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  1. POIntensive graphics application in C# (with .NET/Mono)
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    1. CODo not agree with your interpretation of OpenTK. Documentation is hardly needed, it's a very slim wrapper with few/no gotchas. It is being actively developed and improved (+slimmed!), though in my experience it is stable enough not to require active support. I use Mono with OpenTK + Windows.Forms, few problems, though Mono is pretty flaky when it comes to certain things.
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    2. CO@Rushyo: Maybe my problem is that I've poor experience with OpenGL, and I can barely guess what classes its methods should implement :-/ But for example I found hard to find a way to write some text using OpenTK. What if I studied OpenGL basic (in C++) and then switch to OpenTK? Would it be a good idea?
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    3. COWriting text in OpenGL is a pain to say the least. OpenTK actually includes a (very much obsolete) class called 'TextWriter' (IIRC) to help with this. OpenGL provides absolutely no such functionality. Check this out: http://www.sjbaker.org/steve/omniv/opengl_text.html Don't mistake 'GLUT' and other such utility libraries for OpenGL. They are bolt-on extras. OpenGL is a very slim package. It sounds like you're after a framework rather than a wrapper. OpenTK offers, in older versions, more functionality than OpenGL. It is gradually offering the same functionality as it becomes slimmer.
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